Weapons team likes Elemental Perks because they “help characterize a weapon’s damage type beyond what modifiers and shields is this really good for”. Elemental Perks aren’t strict power upgrades in the same way that traditional damage perks can be, which requires extra “playtesting, iteration and discussion across the whole sandbox team”. ![]() Abilities team designs verbs as they are the foundation of the 3.0 abilities, weapons team will “riff” on verbs once they get their hands on them but collaboration is a huge part of the Elemental Sandbox perk design. Vivian: For the most part, weapon perks that use 3.0 verbs are “one and the same” except where the duration of a verb’s effect may be tweaked for balance reasons. What is the process of creating Elemental Sandbox Perks like? Are they functionally the same as the subclass verbs or their own unique things developed in tandem with the sandbox team? ![]() ![]() PvE Ep 38 Interview w/ Chris Proctor & Vivian Becks - Transcript & TimestampsĤ:34-5:24 Vivian Becks introduction and game development backgroundĥ:32-6:07 Vivian’s duties as Weapon Designer Bungie: exotic/legendary weapons, weapon perks, balance changes, weapon systems.Ħ:08-8:16 Q: The 3.0 system has entirely changed the way that weapons and abilities interact with each other for the better.
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